Saturday, March 14, 2015

What a ride!

I don't even remember the last time I posted here! I feel bad actually, this is a nice outlet with all the work we've been getting done. Our Procedural Story-Telling Game: Manifest, will be out soon, and the demo even sooner (2-3 weeks). We can't wait to start showing it off! The response from the previewers we've had has been amazing, and we're growing quite confident in the product :).

http://www.twitch.tv/tikihubtony/c/6222946 for a preview!

In the next few days I'll be wrapping up "Inventorium", a Unity Asset Store tool that allows you to easily set up containers and items with multiple slots of any configuration (like Diablo's inventory system, or Path of Exile's), and rotate them. The UI and tool is done, all that is left is the logic for storing items in containers, then pretty it up with some custom models for examples and package it up for the store!

We also stream that at our twitch, but you can find a WebPlayer demo here:

http://tikitemp.netii.net/Players.html
E to pick up objects, and to place items back down. R to rotate, I to show your inventory master list.

Finally, we of course set have updated CityScaper several times, and have some new features planned. Check out the feature list on the official thread:

http://forum.unity3d.com/threads/released-cityscaper-procedural-city-generator.247856/

In the next patch we are planning a new Saveable Settings Editor Window for setting up multiple city generation types, run-time functionality, a WebPlayer demo, and multiple material slots per building by request! It will be like a completely new program in 1.1.0. That update will take some time, but we will be able to focus on it shortly.

Thanks for reading our update!

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